OpenShadingLanguage 1.00
# Compiled by oslc 1.10.10
# options: -q -O2 -I/home/sources/buildbot-worker-linux_centos7/linux_290/blender.git/intern/cycles/kernel/shaders -I/home/sources/buildbot-worker-linux_centos7/linux_290/lib/linux_centos7_x86_64/osl/shaders -o /home/sources/buildbot-worker-linux_centos7/linux_290/build/intern/cycles/kernel/shaders/node_holdout.oso
shader node_holdout
oparam	closure color	Holdout			%read{2147483647,-1} %write{0,0} %initexpr
const	string	$const1	"holdout"		%read{0,0} %write{2147483647,-1}
code Holdout
# /home/sources/buildbot-worker-linux_centos7/linux_290/blender.git/intern/cycles/kernel/shaders/node_holdout.osl:19
# shader node_holdout(output closure color Holdout = holdout())
	closure		Holdout $const1 	%filename{"/home/sources/buildbot-worker-linux_centos7/linux_290/blender.git/intern/cycles/kernel/shaders/node_holdout.osl"} %line{19} %argrw{"wr"}
code ___main___
	end
